Sylvaneth Battletome Review

sylvaneth battletome reviewI have the Sylvaneth Battletome review to share with you!

I was given a copy of the book to review and if you want the super short version, I am 100% blown away by this book.

The main highlights of this book are;

  • LOADS of new rules!
  • Massively different to all previous battle tomes.
  • Huge range of model releases.
  • Alarielle The Everqueen
  • Drycha Hamadreth
  • Branchwych
  • Tree-Revenants
  • Spite-Revenants
  • Kurnoth Hunters (Bow/Sword/Scythe)

The Sylvaneth Battletome is 144 pages and is packed cover to cover with a slew of new models, artwork and rules.

Sylvaneth Battletome Warscroll Summaries.

New Sylvaneth Warscrolls

Alarielle The Everqueen

Awesome new huge monster kit.

16 Wounds. 3+ Save.
Heals D3 wounds per hero phase
A 30” Ranged attack that does D6 damage at all times.
4 Talon of Dwindling attacks that can auto kill at end of phase.
5 Attacks from the war beetle that do 5 damage!
Charge attack that does D3 Mortal wounds unit near a terrain piece.
Soul Amphorae – Heals Friendlys or brings on new units. You can roll but still choose a lower result.
Casts 3 spells, Metamorphosis turns slain units into Wyldwoods.
Once per battle Command Ability lets all Sylvaneth reroll failed wound rolls.

Matched Play points for Alarielle are 620. Just for comparison, Nagash is 900, Gordrakk is 700, Lord Celeastant on Start Drake is 600, and Archaon is 700.

Drycha Hamadreth

Drycha is a new monster kit.

10 wounds, 3+ Save. 2 missile attacks to choose from.
Colony of Flitterfuries is a cloud effect that starts at 18” and hits every enemy unit. Roll 10 dice for each unit and causes a mortal wound on a 6. Swarm of Squirmlings hits a single unit but rolls against each model to cause a mortal wound on a sliding damage chart starting at 3+.
In combat she has 2x damage 2 attacks and a 2D6 4+/4+ attack.
Mercurial Aspect gives her the chance to increase he attacks or shrug off the effects of damage.
Song of Spite give Re-roll wound rolls of 1 to friendly Spite-Revenants
She is also a wizard and her own spell is 2D6+2 vs Bravery for all units in 10”

280 points in Matched Play.

Spirit Of Durthu

Similar to the Durthu rules from the Wood Elves compilation, but now this is not a named character and you can field multiples of them. The ranged attack is now called Verdant Blast and has 15” range. 4+/3+ rend -1 and D3 damage. It starts with 6 attacks and can add an extra 2 by channeling life-force but losing D3 wounds.
Champions of the Everchosen ability gives bravery to friendly models and the Solem Guardian ability can deflect wounds from nearby Heros onto the Spirt of Durthu. (This can give Alarielle and 4+ Ward)

Treelord Ancient

Same as old rules other than gains Hero keyword and a Command Ability that gives preroll 1’s on armour save to Sylvaneth within 10”

Treelord and Branchwraith stayed the same as Grand Alliance Order.


New Hero Wizard. Very similar to a BranchWraith and has the Unleash Spites spell, cast on a 5+ and hits all units in 9” roll number of dice equal to casting value and cause mortal wounds on a 6.

Spite-Revenants and Tree-Revenants

New unit type and kit. Fantastic looking Spite/Aelf/Dryad looking infantry.
Tree Revenants have a fairly standard stat line and champion that does double damage. all have rend -1. 2 abilities give them the Walk the Spirit Path ability and also can preroll a single dice per phase.
Spite-Revenants cause nearby terrain to be haunted, this forces opponents to roll an extra dice for battleshock andune the highest (great against Deamons!) They also give -1 Bravery to nearby enemy units.

The back story for these units are very interesting.  They seem to be the descendants of the original Wood Elves that have ‘gone native’ and been drawn in to the Sylvaneth.

Kurnoth Hunters

Over sized infantry, 5 wounds, Move 5, save 4+. They have abilities like the old 5th edition dryads where they can choose t sprout tangle thorn and preroll armour saves but can’t move. They can extend the rang of all command abilities and always count as being in range no matter where on the battlefield. They have a mortal wound trample attack and are armed with either Bows of Greatweapons. The great Bows are tasty with 30” range, rend -1 and D3 damage.

Dryads are the same as the Order Grand Alliance book.

So thats 12 Warscrolls including the Sylvaneth Wildwood and 9 of them are new or have been improved.

The synergies across the faction are going to be incredible when the armies hit the table. Ambush attacks, massed mortal wounds. Lots of high damage, alpha strike potential.

Sylvaneth Wylodwoods will play a huge part in the battles. 5 out of the 11 Sylvaneth units are Wizards and can set off the Roused by Magic rule. A sylvaneth player can flood the table with Wyldwoods and use magic to dish out a huge amount of mortal wounds.

The faction has a lot of resilience built into it too. Just simple combos like dryads getting +1 Armour save with 12 or more models and getting Mystic Shield, Cover and the Treelord Ancient’s command ability. Then if they get beaten up you can teleport them to safety.

The 2 new named characters are both pretty epic. Alarielle is just an brute of a Hero. -2 rend and 5 Damage from the war beetle and multiple ways in the faction to heal wounds back means she can dish out amazing amounts of punishment while also sticking around to soak it up. She can buff friendly troops in various ways and also add units to the battle. Whats not to like really!

Drycha is also amazing. Her 2 shooting attacks in combination with the Sylvaneth abilities to appear and disappear at will makes her a difficult enemy to face. At 280 points in matched play, Drycha seems to be a great choice. I can see her being used to either assassinate Heros and small units, or quickly destroy large units. When writing a tournament army list, ‘Will I face Drycha’ has to be a major consideration before bringing large units of single wound models near to her. If Drycha can appear just outside 9” and get a double turn she will be devastating. The Swarm of Squirmlings will easily destroy entire units of 30 or 40 models when taking battleshock into account, if fact, the larger the unit the worse it gets!

14 Warscroll Batallions including mixed Factions. (Lorrus Grymn and his Hallowed Knights)

Allegiance: Sylvaneth

Allegiance Abilities – Bonus Abilities for staying ‘In Faction’

Wildwood Groves: After all pieces of scenery are set up, but before the battle begins and players choose territory or set up their armies, you can place one Sylvaneth Wildwood anywhere on the battlefield that is more than 1” from any other piece of scenery.

Forest Spirits: Instead of setting up a Sylvaneth unit or battalion, you can place it to one side and say it is set up in one of the hidden enclaves. In any of your movement phases, you can transport the unit (or battalion) to the battlefield. When you do so, set it up so that all models are within 3” of a Sylvaneth Wyldwood and more than 9” from any enemy models. This is their move for that movement phase.

Navigate Realm Roots: If a Sylvaneth unit is within 3” of a Sylvaneth Wyldwood at the start of your movement phase, it can attempt to traverse the spirit paths instead of moving normally. If it does so, remove the unit from the battlefield, the set it up within 3” of a different Sylvaneth Wyldwood, more than 9” from any enemy models. you then roll on a chart 1. do nothing else that turn, 2-5 No movement but can shoot and charge, 6 can still move again this movement phase. Tree lords can never get tangled.

What this means in gaming terms is you can reply a huge wildwood and summon more later if needed.  You can then use your abilities to teleport around the table to react to how your opponent is deploying and attacking your forces.

The Sylvaneth can appear at the edge of a forest, take a charge, then in the following hero phase they can Walk the Realm Roots to withdraw from a combat and leave the enemy out of position.

Command Traits.
Choose of roll on a chart if army all has keyword Sylvaneth
Realm Walker – +2 to navigate realm roots
Gnarled Warrior – Ignore -1 rend
Gift of Ghyran – Heal wounds each hero phase
Lord of Spites – Reroll 1 failed hit each phase
Warsinger – +1 to charge within 10”
Wisdom of Ancients – +1 Bravery within 10”

Deepwood Spell Lore.

Only available to a ‘Sylvaneth Army’

All Wizards know an additional spell from the Deepwood Spell Lore. (each will now know 4 spells)

Throne of vines – 5+ add D3 to cast and unbinding until they move.
Regrowth – 5+ Heals D3 wounds. Sylvaneth heals D6
Verdant Blessing – 6+ Set up a Sylvaneth Wyldwood
The Dwellers Below – 7+ Pick a unit in 10”. Cause a mortal wound on 6+
The Reaping – 6+ All enemy units in 3” suffer D3 mortal wounds
Treesong – 7+ Move a Sylvaneth Wyldwood 2d6” Cause d3 mortal wounds to all units in 1”

Artefacts of the Glades

Any Sylvaneth Hero can have an artefacts nd and Sylvaneth Wizard can have an arcane treasure

Magical Artefacts

Daith’s Reaper – 6’s to wound have -4 rend
Oaken Armour – +1 Save
Briarsheath – -1 to he the bearer
Seed of Rebirth – Heal d3 wounds when last wound is suffered
Wraithstone – -1 Bravery in 10”
Glamourweave – Ignore mortal wounds on 6+

Arcane Treasures

Acorn of Ages – Set up a Wyldwood
Warsong Stave – Knows the Treesong spell (could know 5 spells!)
Moonstone of Hidden ways – Move anywhere 4” away from enemy
Ranu’s Lamentiri – +1 to casting. +2 on Deepwood Lore
Hagbane Spite – Cause d3 wounds on a caster instead of unbinding
The Silverwood Circlet – add 6” to spell range.

A huge amount of new rules and abilities in this book set’s us up for what must be coming down the line with future battle tomes.

If I had to rate the Sylvaneth battltome I would place it higher than the Generals Handbook which is already at the top of the pile when it comes to Age of Sigmar releases so far.

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If you have any questions at all about this Sylvaneth battletome review episode feel free to get in touch.

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BDP 121 – New Dwarfs Initial Army Review


New Dwarfs Initial Army Review

The new Dwarfs have just been released so we give our thoughts on the army, models and rules.

Fortnight in Fantasy

Before we dive into the review we talk about what we have ben up to recently including Mark’s trip to the Throne of Skulls and the Sheffield Slaughter event.

New Dwarfs army review

We go through the NewDwarf army book and give our thoughts on the cool new models, the changes to the rules and how we think this will effect not only the Dwarf armies but also the meta game.

Gareths Query Corner

This weeks Query Corner is packed with awesome questions submitted by the listeners


We wrap up the show

Give us your feedback by leaving a comment below or catching the 3 of us on twitter.




I look forwards to hearing what you have to say!

Episode Sponsor

Element Games. You can get a some great discounts on all your hobby needs over at

Battle Foam. Visit to check out all the awesome miniature transport cases and custom cut foam.

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BDP 105 – High Elves Army First Impressions

high elves army

High Elves Army First Impressions

In this episode we give our first impressions of the High Elves army. This is by no means a full on in-depth review. We talk about what in the new book is catching our eye and seems fun to use and powerful in the game. We talk a little about the background of the high elves, we write some lists and then take some listeners questions in Gareths Querey corner. To kick things off we cover what we have been up to in the hobby over the past 2 weeks.

Fortnight in Fantasy

On this episode we have a small change to the way Fortnight in fantasy is going to run. Instead of going around the table based on topic, we go around person by person and first up is Mark.


Gaming – No gaming since AdeptiCon
Painting – Painting Orcs, finished 1 Troll and 3 Snotling Bases
Other – LARPing
Coming Up – Warhammer Achievements


Gaming – Played Vampires vs Warriors of Chaos and rocked the Double Terrorghiests and has some ideas about his list.
Painting – HAHAHAHAHAHAHA!!!!!!
Other – Had his birthday and went to see the latest Star Trek movie
Coming Up – Warhammer Achievements


Gaming – 2 games in this last fortnight against Ben Johnson and Adam Hall. Both with High Elves against Daemons.
Painting – The Hellcannon is getting som e more progress and some of the swag bag models from AdeptiCon have been started.
Other – Ben has been listening to the Wheel of Time series on Audible and is up to book 6.
Coming Up – Warhammer Achievements

High Elves

We start with a summary of the High Elves back story. Then move on to our thoughts on the new book and units.

We have a run down the various segment in the book and talk about what we think is Hot or Not. This is by no means a full high elf review, but a chat abou the parts of the book that is exciting us and why we like it.

High Elves Lists

Gareth wants to rock a Tecils and Tripple Pheonix list. Ben and Mark put him on the spot to find out which 8 spells he would choose to take on Tecilis.

Teclis: Lores of Battle Magic
Ashtari (Frostheart Phoenix)
Noble: heavy armour; Battle Standard.
15 Archers
15 Archers
30 Spearmen: Sentinel; standard bearer.
15 Phoenix Guard: Keeper of the Flame; standard bearer.
5 Dragon Princes of Caledor
Flamespyre Phoenix
Flamespyre Phoenix

Mark went down the MSU approach and tried to get in as many units as he could.

Anointed of Asuryan: Star Lance; Other Tricksters Shard; Golden Crown of Atrazar; Enchanted Shield.
Flamespyre Phoenix
Noble: Charmed Shield; Elven Steed (Ithilmar barding); lance; Dragon armour; Battle Standard.
Mage: Level 2 Wizard. High Magic
Mage: Dispel Scroll; Level 2 Wizard. High Magic
10 Archers
10 Archers
5 Silver Helms: shields.
5 Silver Helms: musician; shields.
5 Ellyrian Reavers
5 Ellyrian Reavers
5 Swordmasters of Hoeth
5 Swordmasters of Hoeth
5 Swordmasters of Hoeth
5 Dragon Princes of Caledor: standard bearer gleaming pennant
Eagle Claw Bolt Thrower
Eagle Claw Bolt Thrower
5 Sisters of Avelorn
Frostheart Phoenix
1 Great Eagle
1 Great Eagle

Ben went the more traditional mixed arms list and talked about the list that he used in he 2 games this week.

Loremaster: Book of Hoeth.
Archmage: Dispel Scroll; Level 4 Wizard; Lore of Shadow; Elven Steed (Ithilmar barding).
Noble: Dawnstone; The Reaver Bow; Elven Steed (Ithilmar barding); halberd; Dragon armour; shield; Battle Standard.
30 Archers: musician.
15 Archers: musician.
5 Silver Helms
5 Silver Helms
5 Ellyrian Reavers: bows.
11 Dragon Princes of Caledor: Drakemaster; musician; standard bearer (Banner of the World Dragon).
Eagle Claw Bolt Thrower
Eagle Claw Bolt Thrower
Eagle Claw Bolt Thrower
Flamespyre Phoenix
5 Sisters of Avelorn

Gareths Query Corner

Luke Rowlands asks if 3 High Elf archmages are a viable choice. Michael Jordal wants to know what random things can hit friendly units. Robin Erikens has a question about Swordmasters. Empire detachments and Night Goblin Fanatics, how do they score points? Scotland want a 2nd ETC team. How does Great Reach work in 8th Edition, more unmodified leadership questions. Andrew Sherman from Ohiohammer wants us to fix his plastic crack habit. Ryan ask s about BSB’s and Michael asks about Hellcannons in combat. Roland Young wants to know about flaming more than once per turn and lots lots more in this bumper GQC segment


So that wraps up another episode. A huge thanks to all the guys that supported the show, Russ, Curtis and the guys from Hammers of War.

Right after this episode we recorded a bonus episode for the Snake Eyes members. Gareth and Ben talked about the Call To War tournament and the last ever event at the Eye of the Storm. You can sign up to snake eyes at

Shout Outs!

We have a couple of shout outs to do in this episode.

Russ Castrovano sent us a goodie bag for our 100th birthday (a little late but who cares!!!) including a Purple Huskey Tee for Gareth.

Curtis Smith wants to promote the Bad Dice Amazon Affiliate link! When ever you shop at Amazon go via our link on the Bad Dice Support page an we get a bit of commission. Curtis wanted us to talk about this on the episode!

Finally, the guys from the Hammers Of War documentary wanted us to promote their indegogo campaign.

“Back in 2011, a guy named Dave Hiatt made a documentary called “Hammers of War,” which can be found on Youtube, for his film school senior project. He only had 17 minutes to show a 40K tournament and the passion the players had for their hobby, which turned out to not be enough time. Skip ahead to 2013, Dave and his brother Dan are looking to make a feature length sequel called “The Love of War.” They’re looking for help funding the project through Indiegogo. Please search for “The Love of War” on, and if you like what you see, donate to the cause, and share the link with your friends!” All help, whether financially or otherwise is greatly appreciated.”

Relevant links:

Indiegogo campaign
Hammers of War documentary:

Episode Sponsor

Battle Foam. Visit to check out all the awesome miniature transport cases and custom cut foam.

Og Games. You can visit them at Don’t forget to use the offer code BADDICEMAY to get an additional 5% off all orders over £60

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Segment Times

Fortnight in Fantasy – 9:00
Mark – 9:30
Gareth – 1 6:50
Ben – 23:00
High Elves First Impressions – 43:00
High Elves Lists – 1.35:00
Gareth’s Query Corner – 2.04:00

BDP Episode 93 – The Empire Army Review


The Empire Army Review.

In this episode we have an in depth review of The Empire army.  From Core to Characters we talk about all the options and give our opinions on what works and what doesn’t.  We delve in to the tricks and tactics that can be put to use with the Empire and there are some real gems of wisdom that cone from this discussion.

We also talk about this months new releases, what we have been doing in our fortnight’s in fantasy and Gareth’s Query Corner.


We talk about the Skullcrushers, Warshrine, Hellstriders and the rest of the Warriors of Chaos new releases.  Gareth comments that the separate parts of the army looks like completely different armies.

Fortnight In Fantasy

Mansfield Maul is the first topic this week.  Mark played at the event and Gareth joined in as a spare player. We talk about the comp with a slant on the special characters allowed.  We also discuss the merits of having a Dirty Dozen and Fluffy Dozen.  Andrew Smith and Wesley Vickers
Gareth joined in the saturday night revelry and found himself getting roped into being a stand in for a drop out.  He played against Julie Stevens Dark Elves and managed a small victory and then faced Matt Hobday on the bottom table.
Gareth talks about his Vampire Counts project and is amazed by the Vampires stat lines!  He has started writing his army list and is quite impressed by the banshee and their Ghostly Howl.

The Empire

Starting with Lord choices we talk about the fact that almost all armies use a Lv4 and if its needed in an Empire list.  The problem with the Empire is that they are just men and the magic is needed to improve them.  Light is favourite with Mark and Gareth but Life is solid too.  We felt that the General of the Empire was lacking when compared to the Arch Lector and Grand Master.  Mark prefers the Arch Lector and likes the idea of the War Alter but Gareth Wasn’t a fan.
Battle Wizards are always good and Light is nice to complement a Light Lv4 but he is mainly there to carry a dispel scroll.  The Captains are always a staple of the Empire army but he is often seen as the Battle Standard Bearer or on a Pegasus.  He is great for adding a but if durability to a unit as he can get a 1+ armour save easily.  The Pegasus rider is very cheap for what he brings so Ben thinks taking a bunch of them would be a good idea and even suggests an 8 fliers list.
Warrior Priests are often used to pass hatred around the army and this is why you see them more often than the captains.  The recent FAQ to stop him passing that to the Demigryphs could change things.
Masters Engineers are essential according to Gareth, especially if you are bringing volleyball Guns.  Mark has the opinion that the Empire are reliant on cannons and its the engineers that help them be more reliable.
Witch Hunters are amazing models but they are not seen often enough in the game.  For 50 points they just don’t bring enough to the battlefield.  they do have a few things they are good for like passing magic resistance on to a unit without needing to take up magic item allowances.
We discuss the core choices and how the Regimental and Detachment rules work. There are a few nice tricks that you can use with these rules and we pass them on.  When comparing the different State Troop types we think that the Halbidieers are the best option due to their increased strength.  Mark likes the Swordsmen due to the WS4 and Parry but still thinks the Halberds is the way to go.
When is comes to shooting troops the 30″ range of the crossbows seem to be the best option but the Handguns could be an option in the current meta of lots of armour. Mark isn’t a fan of the Archers but Ben thinks there is some life in units of 10.
The Knights are the staple of the empire list and are the no brain choice in the list.  Inner circle is the way to go.
The Reiksguard Knight are a great option but lose out to the fact that they are too simper to the core Knights but don’t fill your core points. They also lose out to the fact that Demigryphs are so powerful.  speaking of which, we flat that the Demigryphs are best in units of 6 or 4. They are a fantastic all round unit that are the work horses of the Empire army.
The great swords are another nice option that loses out to the fact they they are competing for they all important special point.  Not a bad unit but they don’t offer enough to the army to be included in a power list
Flagellants used to be a favourite of the 7th edition list but this time around they are not quite so good.  The biggest reason being that they are 12 points per model and again, points are tight in this area.  They are another infantry unit and they are not favoured in the current meta game.
Pistoliers and Outriders are very fragile but can put out a lot of damage, we think they are just too easy to kill to be in the cutting edge tournament list but are a solid option in most other armies.
Cannons are obviously always going to be in the list and Volley(ball) Guns are a great choice too, The Hellstorm Rockets and Mortars are not as good so often lose out.
The 2 new chariots are both solid additions to a list but lose out to the steam tank in our opinion.  The problem they have is that they don’t really bring anything to the list that you can’t get elsewhere more efficiently.  The Tank on the other hand is such a powerful choice that it really does have a place in any list.  Its doesn’t have to be an auto include though.

Gareth’s Query Corner

This episode is all Empires related.
First up, can the engineers in the steam tank stand and shoot.  A question on the Witch Hunters killing Blow rules.  T4 Demigryphs, What should you use in combat with a Tank, the grind or steam gun attacks.  Is Luthor Huss the ultimate bad ass of the Warhammer World? What Empire skills can Gareth port over to his Vampire army?  Whats better Demigryphs of Skullcrushers? And a whole bunch more


Podcast Awards are open for voting, so head over to every day until the 15th of November and vote for us in the gaming category.
If you have anything to ad on the Empire review leave a comment below or drop me an email at
This episode was sponsored by OG GamesBitzboxAudible and Quartermaster.

Episode 73 – Ogre Kingdoms Army Review

ogre kingdoms army review

Ogre Kingdoms Review

In episode 73 we have a in-depth Ogre Kingdoms army review. It has been 3 months since its release and with time to settle in we have a look at how it is fitting into the warhammer world.

Joel Henry talks us through his experience as a long time ogre player.

We look at the character selection combos and give tips on magic item combinations. How to get the best from your core choices. What options to take other than the Mournfangs and what else you take in rare other than 2 iron Blasters.

Gareth’s Query Corner

Gareth takes questions from the listeners and puts them to Ben and Mark


We wrap up the show

Give us your feedback by leaving a comment below or catching the 3 of us on twitter.




I look forwards to hearing what you have to say!