Play

Bad Dice Daily

Daily Episode 58 – Common Magic Items

Today’s topic was suggested by Big_Stuntie from the Bad Dice fourms.
The episode is sponsored by Audible,  sign up for the free trial and get a free audio book which is yours to keep even if you decide to not continue the trial. You could even get your missus to sign up and grad the new hotness, 50 Shades of Grey.
What are the best common magic items in each section
Weapon – Sword of Anti-Heroes – 30 Points.  The bearer has +1 Strength and +1 Attack for every enemy characters in base to base contact with him or his unit.
Armour – Tricksters Helm – 50 points – The wearer counts his armour save as being one point higher than normal. Any successful roll to wound made against the wearer of the Tricksters Helm must be rerolled.
Talismans – Dawnstone – 25 points – The bearer re-rolls failed armour saves
Magic Standards – Standard of Discipline – 15 points – Models in a unit with the Standard of Discipline have +1 Leadership but can’t use the Generals Inspiring Presence special rule
Arcane Items – Feedback Scroll – 50 points – One use only, When and enemy spell has been cast, a wizard who has the feedback scroll can read it instead of attempting to dispel the spell.  The spell is cast as normal, but after the spell has been resolved, roll a dice for every dice used to cast the spell.  The casting wizard takes a wound for every result of a 5+ rolled, with no armour saves allowed.
Enchanted Items – Crown of Command – 35 points – The bearer of the crown of command has the stubborn special rule.
Thats my rundown of what I think are the best items in each section.  I would love to hear what you guys think, so please leave some feedback in the episode thread on the Bad Dice forums.
Don’t forget to visit our episode sponsor – Audible and sign up for a free audio book.  baddice.co.uk/audible

Tagged with:

Filed under: Daily EpisodesRules