The Generals Handbook Review

The Generals Handbook Review

The Generals Handbook review
The Generals Handbook review is here!  I have a copy of the book and cover the contents in this episode.

I talk about points, campaigns, allegiance abilities, how summoning and army building works and lots more.

I was lucky enough to be sent a (signed!) copy of the generals handbook to say thanks for helping with the play testing and here is my review of the book.

The Generals Handbook Review video

The episode is available via the podcast but also on YouTube.



Hello and welcome to the Bad Dice Podcast. This episode I am going to be doing a Generals Handbook review. I have got my copy right here and if you are watching the YouTube video you can actually see the copy in the background. I am lucky enough to get an early copy for review and it kind of also ties into the fact that we were brought in, myself and some of the other guys, to do a show on this before and do some play testing and got to meet the team behind The Generals Handbook. I am lucky to get my hands on it early for a review of the book and this is what this episode or YouTube show if you are watching on YouTube is going to be all about.

Setting the tone

First off, I want to talk a bit about The Generals Handbook itself.  Obviously everyone in my circle of friends, (because I am a hardcore tournament gamer some might say or I used to be, I used to think I used to I suppose) A lot of people are mainly interested in the points but one thing that is really apparent is you get ahold of this book and read through the book, go through all the different aspects of the book, it is actually not just all about that. There is enough stuff in there that if you are not even in the slightest bit interested in points values or any of that, you do not want anyone telling you how to play your games, you want to do what you are doing and have been doing for a long time and carry on that way, then you are just fine. There is plenty in this book for you. I am going to go down some of the key points of the book and then we will come back and readdress and look down in more depth at some of the details of it as well.

What you got here is basically a complete toolbox of rules and they can combine in any way your gaming group likes. That is the important thing. The way your gaming group wants to play you can use this book to tweak your gaming to suit your group. I think that is really cool and there is a couple of aspects of that as well.

One of the things I really like is I think it is on the first couple of pages there is a spread in there which looks like it is from the old rule book. So the old editions or anyone playing Age of Sigmar and not having played any other editions might not know this – the first few pages in the book just set the tone out for the whole game. It told you what you can and cannot do with the rules and a lot of the time it really went into fact that it is just a game. They have the most important rule section in there and this Generals Handbook is the same. It tells you that although this is a guide on ways to play – four different ways of organizing campaigns, lots of different narrative and open gaming rules in there as well and the four pitch battle points system – although there is all that in here, if you guys want to do something different then you very well can continue it. It really does stress that.

So anyone out there and I have seen a lot of this week on the social media, people saying ‘uh it’s going to be the worse thing that happened to the game.’ You know it is not because this book has got an absolute ton of battle plans and tons of wars that you can use and play and you do not even have to worry about the points. If your opponent wants to come and count all the points in his army, you can still just put down what you like and if you do that and your opponent thinks it is over the top or to under you have that discussion the same as you would now, I suppose, because you do not have a copy of the book. In a weeks time or two weeks time or three weeks time, whenever you are going to be playing this, you can figure things out and this book just gives you a guideline. Enough of that. I suppose I better get into talking about what is actually in the book.


We have four rules for four different ways of organizing your campaigns. This is Path to Glory. This is kind of building a war band. You get your general. You choose a general and it tells you how you can pick different units to go with our general. You can give yourself extra glory points instead of taking additional units and you can build your war bundle as you are going along. The more glory you gain, it is basically a race to 10 points in the book to pick a winner. Now you can make a smaller one if you want. You can make a bigger one. You can change that but this gives you a guide of how to progress through that campaign.

There is also it tells you how to take battle plans and join them together. There is a matrix system campaign where you can play a first game, look on the system of what was the result of that game, go on to the next one and take it from there. That is really cool.

There is also a ladder system which shows you how to win a competitive league style game, where if you win games you climb the league. If you lose games you move back down.

The final system is a map campaign similar to the Mightys empires of old.

Narrative Battles

Moving on from the campaigns as we have already talked about the open system do what you like, that is still in there. There is actually some really cool narrative in the narrative section about how to play big battles using some of the really cool characters. There is a full battle in the Narrative section with Archaon versus Nagash including a full army list of what is included on both sides. So if you wanted to recreate the exact battle it tells you how to do that, what units to use and what each player is going to using on each side and it actually pitched at using nine players per game. I think one side has four and one side has five players. It is a really clever way of getting all your toys on the table, having a big battle and also following an exact storyline if you prefer. I quite like that.

Allegiance Abilities

Into the Pitched battle section and this is kind of the points and additional rules and there are some really really nice stuff in here. Before you get into the points there is actually new rules that apply to all your other games so rather than just being points and army building sections these are actually going to be able to be used in open play, also narrative play, and your Pitched battle tournament style play. If you want to you can use them. There are Alligance abilities so you are going to be getting Alligance traits, command traits and artifacts that you can use in any of your games. What that means basically is if you are in a faction or if you are in an Alliance your chaos, death, order, destruction, you are going to get different bonuses for fighting in those Alliances. Then you get your command traits and your artifacts that you can give to your characters in those games as well. That is really nice.

The Alligance traits, what is cool about them is when you start looking through the book and thinking you are trying to get all the Easter eggs, new stuff, although the book is brand new and you want to … You are always looking for more things, aren’t you? More information. There is a section in there telling you how the Alligance traits apply to the different Alliances but there is also a section telling you how to apply them if you are alligent to a single faction. You all have the key word, Stormcast eternals, you can then choose whether you are going to be Alligant to your Alliance or whether you are preferring to be Stormcast eternal. Hopefully down the line we might get some more army specific or faction specific abilities which I think will be very cool. It has opened up a whole new way to add extra cool stuff to the game going forward which I think is really nice.

We have our new battle traits, our command traits and our artifacts. Now the command traits and artifacts, they get given to your characters in your armies. There are different ways of generating these. You can roll a random dice or you can pick them. I think what is cool about choosing them is you can actually build your faction around a trait so if you see one particular trait that you like the look of and you think oh my character you know he does this thing and he should have this ability or he has this sword and it should be this magic sword, you can then build that into your army it could fight in a certain way because your general has got this certain ability or item. I think that is really a nice way of doing things. But it does leave it totally open to if you wanted to randomly generate one, if you are playing a campaign, or maybe tournament games might bring the house all in future, it is totally you have the option to do that as well. I think that is very cool. That is some of the Alligance abilities.

War Scroll Points and Compendiums

Now obviously there is points for every war scroll currently in Age of Sigmar. I have been asked a lot if the Silver Tower warscrolls are in the book. At this time they are not. It will be interesting to see how they get added to the release at a later date.

The compendiums are all in there so if you are playing any of the older games, older armies and compendiums, we have all the death, destruction, we have all that stuff in there as well but then you have a whole section right in the back on compendium pitch battle profiles. We have dark elves, dwarfs, brettonians, all that sort of stuff is in there. Had a question about tomb kings – Yes, tomb kings are in there as well. So that is quite cool. All the old stuff it might be dead but it is not forgotten. If you have an old army, you are thinking about getting back into the game, you do not have to the new stuff to play the new points. There is something in there for you as well.

House Rules

Now in the pitched battle section there is really cool liked boxed out in the book which explains what you can do if you go to a tournament and it tells you house rules and tournament and clubhouse rules and how they might apply to your games. I think this is really nice. What they are saying to you is we have a full tournament system here that you can use and it is exactly what I am going to be using in an event that I am going in because it is easy. You know I could pick up this book, I can tell my players to read the book, and come and play their sort of games. But the next tournament over might think we want to do something a bit different. If we do not like the idea of battle line units I may want to let people bring whatever they like instead.

There is a section in the book which explains that this is totally fine. Not only is it fine you should be encouraged to do it. It is really good to see people having their own house rules, playing in their own way, and not being restricted to one certain set of game play and one certain way of playing. It is nice that they took the time a couple of different places in the book. It is not just in one section of the start. The theme throughout the whole book is really do what you like, play what you like, here are some really cool ways to play that we think are really good and fun and if you want to do that great. But you know it is up to you. It is your hobby, it is your game, and totally play it your own way if you want to.

Battle Line Units

What we have next, I suppose I can talk about some of the army selection rules because this is something that people are really interested in. One of the big changes and big editions, I should say, is battle line units. Now what battle line units are basically your core troops from your army. This is what we use to see in previous editions. There is no kind of restrictions on the amount of points you can spend on things. If you are playing a 2,000 point army, you would have to bring at least three battle line units and they have a nice little chart in the box showing different points levels, different minimum size battle line units. You are going to have to bring at least three of them. Now in your Alliance, so if you have a chaos Alliance, there might be a lot of battle line units to choose from but when you start drilling down into smaller factions then it becomes very faction related as to what you can bring so certain units. I think Stormcast have got access to liberators and judicators as their battle line units. You cannot bring an army that is just Paladins and Dracoth Riders and things like that anymore.

What I have noticed from looking at South Coast GT Armies a lot, so the battle line units is one of the biggest things I have seen affect South Coast GT versus Generals Handbooks points. South Coast GT is a big event recent event so it is easy to see the lists online and just do a quick comparison of what people are bringing and using. Now when you look at the rules and the points you will see that it is 2,000 points to 100 points. You know, you times it by 20 it is there or about. There is a bit of similarity. I have noticed a trend that monsters are a bit more expensive in this than they are in the South Coast. But the battle line units, I think, is the one that will be the biggest difference people might have not had so many battle line units before and now they have been sort of pushed into the fact that they are going to have to start fielding these units. So that is battle line units.

There are a couple of other cool things with regards to army selection. There is now a kind of a limit on the amount of monsters and war machines you can bring. I have counted four in matched play and there is at least one hero. So you have to have a character or a leader to lead your force which is very nice because I know the option to make a unit champion your general was cool but it is not really full of fear and thematics so actually being forced to bring a character I think is pretty good.

The 3 rules of one

Now the other big question on kind of like rules changes, army lists, impact, and there are the three rules of one which I think is very cool. This is going to have one of the biggest impacts on actual playing the game once you are at the table. Now the three rules of one are: Number one, you can only attempt to cast a spell once. So if you try to cast mystic shield and fail, another wizard cannot cast that same spell, which is pretty good. The second rule of one, ones always fail whether it is to hit, wound, to arm or save, always fail on a one. The third rule of one, any attacks or with any kind of repeat Ripperdactyl style, hits and wounds that generate extra attacks can only do it once. So those rippers which come out of the sky and have infinite loop of attacks and hits and wounds, can only generate one extra attack so you cannot keep piling on the attack. Those three, I think the first one in particular, not being able to cast the same spell more than once is a huge change.

There are a couple of reason why I am really excited about it. First off at the moment what you find is your wizards just cast mystic shield and then when things get heavy they cast all came about. Now and again you will find a good wizard with a good spell and you take that wizard just for that spell but now I think you might see it a bit more variety or you will see less wizards in general because if you have one wizard and you need mystic shield once that is great. You have lost the ability now to expand mystic shield across the army. So you might be more inclined to take out of more units, less characters or more just like beat stick fighting characters and I think that is probably a positive thing. I quite like that.

Hitting, wounding, and arms or saves failing on a one I think that is something that we have had already. In most of the tournament house rules that is a great example. Then the other one the generating extra hits I am pretty like not seeing for either way on that. Yes it is a powerful ability and yes it needs capped but what you find is most people either cap it by making the unit cost a lot of points or cap it already by stopping the endless infinite loop of attack span. So that is one that has generally been dealt with in the house rules.

While on the subject of house rules and I talked earlier about the house rule section, measuring to the bases is not in the Generals Handbook as rule but they do site that specifically as one of the house rules that a lot of people play to. They explain that it might have an impact on the game for measurements and differences like that but it does not mean you do not have to stack your models up on top of each other and that is a house rule that a lot of people play to. I think it is quite nice that they fit that in there and it just goes to show that these house rules are encouraged so it is a really nice way of doing things.


The next major rule change or difference in the match play section is summoning. The way summoning works is really, I think it is quite nice, quite elegant way of doing things and a lot of the STK, South Coast GT, and crush packs is kind of a little bit convoluted the way they do things. The way it is done in the Generals Handbook is it is simple as you work out your army, so if you playing 2,000 points that is great, and if you start the game you can decide to leave say 300, 500, 1700, or whatever points on the side to summon later.

The way you do this is as you cast a summoning spell you just when you deploy that you just deduct them points from what you have remaining in your summoning pool. It is as simple as that really. So if I was playing death and I wanted to bring unit skeletons on, I do not know the points of skeletons off the top of my head, but let’s say that 100 points for 10 – I do not know if that is right or not – and if I got 1,700 point army I could then summon in an extra 30 skeletons onto the table and that would count as my summoning pool or spent. Now I could do this all in one go if the spell is allowing it or I could do it in jibs and jabs of different spells and working out each unit as I come to them and that is it really. It is really simple.

Now I have heard a lot of people saying that is a nerf to summoning compared to other ways that it has been played already. It possibly is, having to pay for your points for the units that you put on the board, shock collar. You know, terrible that you had to pay for it like the rest of us. But in a way it is sort of quite cool because those units cannot be killed until they are on the table so you can keep them safe in reserve and then kind of deep strike them where you need them later which is something I have heard referred to.

Some armies make more use for it than others and there is also things like summoning a holo which then summons flamers which can then shoot some things, get in line of silent angles. There is a lot of use for keeping summoning in reserve and bringing them onto the table when you need them. Just simple things like an undead player putting that unit of skeletons down, a key point just to get in the way of another unit that wanted to charge through a gap on the following turn and do some damage and now there is unit skeletons there to hold them up where your fragile units might want to retreat. That is just one tactic that I can think of where summoning [inaudible 00:17:17] way of that without drilling down into it too much. So I quite like the way this has been done and I think it is a lot easier for management at the table as well, rather than having to work out well this unit is this many points and a half there. It is a bit simpler to just you know these are the points.

Now one thing I have seen asked as well is do you need to list the units that you are going to be summoning. No it does not say that in the book. I kind of guess that is a house rule that will come in at tournaments to try to make it easier, to streamline it a bit so you do not get undead players tournament with just all the undead and demon players tournament with all the demons. I think you might find that is streamlined with a house rule book. The way it plays in the Generals Handbook is just deploy the unit and off you go.

Pitched Battle Battleplans

One last thing I want to talk about before we wrap this show up and that is the match play battle plans because I think these are really nice. They are certainly the things my gaming group are going to play a lot of, I can see. I can also see a lot of tournaments playing it a lot. These are going to be the six scenarios like from the old editions what you are going to want to learn off by heart because they are going to played and played and played. Let’s just turn to them.

We have taken hold, blood and glory, and these two are ones that can actually end the game instantly if you achieve a certain wind condition. We have escalation and border war. Escalation you split your army up into thirds and then bring them onto the board, one, two, and three turns in. So that is quite cool. You also score on the objectives on both of these on each of your turns. So a player controls an objective if at the end of any turn they have more models from their army within six of the objectives then they are enemy models within six. So that is one way of scoring, them too both the same. In the first game, it scores a bit different. You have to have no enemy models within six to claim it.

Then on the final two games three places of power and gift from the heavens these are different again.   Three places of power you have scoring across the center. In gifts from the heavens you have your objectives showing up randomly during the game which I think is very cool. I really like that. Now the way you score in both of these is at the end of each of your turns you score victory points equal to the current number of turns or current round that you are on. So if you control the meteor on turn one then you score one point. If you control it on turn 5 then you score five points.  So I am not clever enough to figure out how to play  that! … Turn 5 scoring five points and if you captured two of them that is 10 points that can be a massive swing later in the game. So I think you will find it will be one of those where it is important to set yourself up for a late turn grab but not let your opponent get a runaway victory early on. It is going to be interesting to see how they all pan out.

So for events like my one day event, these three different types of scenario there and two scenarios for each type so we will just pick and probably play one, three and six or something like that. one or two, three or four, five or six. We won’t play one, two, three. I think that is quite cool to give some variation.


Overall the Generals Handbook massive thumbs up. I mean if you are listening to this and you are not sure whether the book is for you then I think you are crazy to be honest. It is every Age of Sigmar player out there will want to get their hands on this book. Points for all your armies. What is nice about that as well is points in this book instead of in battle tomes says to me that you always have options to tweak it down the line whereas having to tweak all the battle tomes for all the factions could be a nightmare. Whereas changing one Generals Handbook and reissuing it with new sets of points and updated for any battle tome that are going to be coming out in the future, I think it is a great way of doing things.

I am really excited about this book. There are tons of battle plans. There are a few tons of war in there. Campaigns. Everything for any player in the game. It has definitely got glowing review from me. But I think, you know, anyone who has listened to Bad Dice and knows the sort of things I am into can kind of guess at that anyway. Definitely go and get it. It is going to be out soon and you know if you are into the Age of Sigmar, even if you are not, but if you run a gaming club and there are players down there who are on the fence, you can take it down and show them. This will get new player into the game and I am very excited about the next six months in the Age of Sigmar because this book is …

It is just as if a whole new edition has come out so it is a great time to be in the Age of Sigmar



That was my Generals Handbook Review.  If you have any questions at all about this episode feel free to get in touch.

You can contact Ben all over the web!

Email –

Twitter @baddice_podcast

Facebook –

Instagram – @bencurry

Snapchat – @baddicepodcast

Bad Dice on Snapchat

And take part in an amazing Age of Sigmar community at – The Grand Alliance Community. – TGA.Community

Ironwarp Citadel at Warhammer World – ep138


The Ironwarp Citadel was unveiled at Warhammer World last week and I went over to check out the new display.

The Citadel stands at over 8 feet tall and has more stormcast than I’ve ever seen in 1 place (and I saw all the retributers at the SCGT!) Its an amazing display and well worth taking a look at.

The Ironware Citadel Realmgate wars book has some behind the scenes photos of how it was built along with finished photos and also a short story and rules.  A new time of war, battle tome and war scroll battalions.


On the episode I mention a few things that you should check out.

The 2 videos I mentioned from games workshop.


If you have any questions at all about this episode feel free to get in touch.

You can contact Ben all over the web!

Email –

Twitter @baddice_podcast

Facebook –

Instagram – @bencurry

Snapchat – @baddicepodcast

Bad Dice on Snapchat

Also check out my  new website – The Grand Alliance Community. – TGA.Community

Finding and Entering Age of Sigmar Tournaments – Ep 137

Finding and Entering Age of Sigmar Tournaments

Ever wondered how to get into all the top Age of Sigmar Tournaments before they sell out?

In this episode I talk about the best places to hear about Age of Sigmar Tournaments being announced and I also give some tips on staying up to date with events that are coming up in the future.

The 3 main places that I use for events are:

The Warhammer Forum.

Wargame Tournaments Website


All 3 of these websites have very good Age of Sigmar Tournaments listings and are well worth checking out.

The Warlords

Games Workshop have announced a new event at Warhammer World on 10-11th September.  Its a 2 day Matched Play event using all the rules from the Generals Handbook.

I’m really excited for this as it is the first sign of a return to the old Throne of Skulls/GT events that were well known around the world.

Tickets for this event go on sale on July 4th and I hope that everyone tries to attend and show the communities support for this new style of event.


This is the first in a regular series of events that I will be running under the banner of The Grand Alliance Community.

The event will be held on 7th August 2016 at The Grange Banqueting Suites in Derby, UK (this is the Blood and Glory venue)

Alliance is a 1 day, 3 Game event.


The event is limited to 120 places and you can buy tickets in the TGA. Community store.


Rules Pack

A full rules pack will be released closer to the event as we will be using the full rules for Matched Play from the Generals Handbook (IF it is released by then) In the event that this is not on sale by Saturday 30th July we will use the South Coast Grand Tournament full rulespack including army selection, painting and 3 random scenarios.

More information about the rules for the event, including scoring system, painted rules and any other information will be released on Saturday 18th June.


The event is held in Derby at the Grange Banqueting Suites.

The Grange Banqueting Site
457 Burton Road
DE23 6XX

Make a weekend of it?

If you fancy coming to the event but think you might have a long way to travel how about driving up on the saturday afternoon and take in the amazing exhibition hall at Warhammer World, have dinner in Bugmans and play a game or 2 of the fabled Warhammer World tables.

Warhammer World is just 16 miles from the tournament venue.



If you have any questions at all about this episode feel free to get in touch.

You can contact Ben all over the web!

Email –

Twitter @baddice_podcast

Facebook –

Instagram – @bencurry

Snapchat – @baddicepodcast

Bad Dice on Snapchat


Citadel Gem Paints reviewed – ep 136


Citadel Gem Paints reviewed – ep 136

I review the citadel gem paints and the other new additions to the Citadel paint range.

I spent a few hours playing with range of new paints and have a bunch of videos and photos to share.

I found the 3 gem effects to be really interesting to use.  They create an effect that is ‘upside down’ in relation to the classic gem painting effects.

Let me know how you guys are finding the new paints.


If you have any questions at all about this episode feel free to get in touch.

You can contact Ben all over the web!

Email –

Twitter @baddice_podcast

Facebook –

Instagram – @bencurry

Snapchat – @baddicepodcast

Bad Dice on Snapchat

You can promote your comment over at my new website – The Grand Alliance Community. – TGA.Community

Building a Community – Ep 135

Building a Community

Building a Community – The Bad Dice Guide

I wanted to give some tips on building a community for gaming in your local area.

I’ve seen a lot of talk online recently about people not being able to find local players in their area.  I believe that anyone can build a community for regular games night and an awesome Age of Sigmar gaming group

In this podcast episode I give you some easy to follow guides for building a community locally and talk about the exact process that I used to go from 2 of us playing Age of Sigmar to last month (May 2016) having the biggest AoS gaming night that I have heard of in the world. (I would love to be wrong about this, let me know if you had more than 13 tables of Age of Sigmar in 1 club night)

Below you will find some really simple tips that can help you find games, build a games club and promote that club and start building a community in your area.

Tip number 1.

This is the easiest but also the most important thing you can do for building a community.


Like I said, easy.

Tell everyone you know that you have started a gaming night (not will be, HAVE) Let them know the time and date and how regular it will be.  If you don’t know any of these details it doesn’t matter, just make them up you can always change the details at any time.

Arrange a night to play. Venue doesn’t matter. It could be a store, games club, someones house, wherever. Tell everyone you know and try to get at least 1 other player.

2. Book a Night

OK, so after you tell everyone you have booked a night you had better get it done!

The details here are not important.  What you are aiming for is to arrange something that is going to be regular.  How regular is also not important.

We decided on monthly meetings.  This worked for our group for a number of reasons, the most important reason is that we are all very busy and struggle to find time for gaming.  This has made it very easy for us to skip meet ups and not commit to games.  Setting 1 night a month enabled everyone to book ahead and make sure we had plenty of notice to make sure we are available for games night.

An additional bonus with monthly meetings is that it makes players feel that if they miss a night then because the next one is a long time away they are more likely to want to make it to this club night rather than go 2 months without gaming.

3. Rince and Repeat, and repeat and repeat.

This is important.  keep telling everyone you know that you have a  regular gaming night and stick to those nights.

After after each night book the next one right away.  Tell everyone you know how awesome your last game was (if it was rubbish don’t let the truth get in the way of a good story!!!) and see if you can get at least 1 more player. You can easily play a 3 player game.

You and your opponent should post photos of your last game on Facebook, Twitter, Instagram and local forums. Also post work in progress army pics for your next games night. Keep plugging your next night and telling people they are welcome to come along (this is where once a month was good for us, plenty of notice) offer to lend people an army if they just want to try AoS out.

Age of Sigmar is really easy to play with teams and un even numbers so don’t fall into the trap of having to pair off.

Here are a few good 3 player battle plans from the Realmgate Wars books.

Convergence of Fate has been given out with Games Workshop webstore orders.

This one can be found in the Balance of Power realm gate wars book.

4. Promote, Promote, Promote.

Contact all the podcasts/bloggers/you tubers and ask them to plug your gaming group.

Fill in the blanks and send this to people on the list below to get started.


I’ve just started a new gaming club and would love it if you could help me get the word out and find some local players.

My club is called ______, we are based in ________ and meet up every ________

It would be amazing if you could mention this on your show and tell people they can find us at _______

Thanks for your help!

P.S. Ben Curry from Bad Dice Podcast said you would be happy to help!

And at less than 140 characters for easy tweeting.

Can you RT to help me find players for my new Gaming club <insert club name> in<Insert club location>, We meet every <insert day/time> at<Insert location> thanks!

We have a What’s App group and invited in anyone who expressed even the slightest interest in attending. This way you can chat any time about general Warhammer not just club nights. We called the group name by the date of the next meet so it’s an easy reminder. We also bully all the members into turning up!

The Most Important thing.

Don’t give up on this even if it’s just you and a mate for a few months. Eventually you will get interest.

If you are available on a night other than your next booked date then consider a road trip to visit someone else’s club in another city/town. If you finish work at 5 and drive to another club you could go 2 hours away for a 7pm start play a game and leave at 10 and still be home for midnight. It might sound crazy but if people see you doing this for their club then they might do the same for yours.

Use a simple maps search to see where you could get to with a 2 hour drive and you might be surprised.

50 miles around Derby
50 miles around Derby

Not having a car is not an excuse either. Contact the club you are aiming to go to and ask if anyone can collect and drop you off at the train station. You will find that games clubs are happy to help new members come to them.

Enthusiasm and commitment to making an awesome local meet up will result in exactly that.

Finding a Venue

If you have a regular meeting set-up but need to get a local venue I have a tip that can help you find somewhere

Groups like Slimming World and Weight Watchers have venues in every town and village.  In my area I can do a postcode search on the Slimmingworld website and find 20+ locations inside a 10 minute drive.

Use these tools to find venues that you can contact to talk to about room hire.

British Legions are an excellent location as they are crying out for more customers.  They almost always have a function room that you should be able to hire for cheap.  Convince the manager that you can bring him customers and put money over his bar on nights where he would otherwise be closed.

Go to slimming and use the ‘find a group’ postcode search to find likely venues near to you.

This is a very UK tip but covers the USA and most of the world.  Use similar services in your own country to take advantage of these tools.


Case Studies

I sent a few questions to some of the gaming clubs I follow on twitter and wanted to know how they went about building a community for their clubs.

Here are their replies.

The Cheltenham Warchiefs


Start of by telling us a bit about yourself and your games club )or store if thats where you game)
John Harrison – Gaffa at the Warchiefs ,and one of the original members. I’ve personally played Warhammer from 4th edition.
Cheltenham Warchiefs
20years of Warchiefs this year!
The club was set up as a fantasy battles club all those years ago. But we play anything that peaks our interest. You’ll find GW and non GW games being played. But the bulk of our gamers are AoS players.
We play out of the Hatherley and Reddings Cricket Club, Cheltenham. On Monday nights from 7pm until about 10.30pm. Only £2.50 per night and no membership fee. You can’t miss us at events with our purple tops
1. You club seems to be going really well while a lot of people online are complaining of struggling to find a game of Age of Sigmar.  How do you attract such a great turn out
When AoS hit the shelves the Warchiefs didn’t rush to make emotional judgements. Some guys started with the box set (getting it at midnight!) and played the scenarios to get to know the rules. Other players had a little break from playing fantasy and spent a few months in other games like 40k, Bloodbowl etc.
Once the dust had settled people started to have games of AoS. The Warchiefs do collectively agree that you really need 10 games of AoS to get into it. The only big concern that came around early on was the lack of points. Everyone agreed that was the dumbest part of the game. Thankfully Mo stepped up very quickly and got a comp pack out. Followed by others.
The game grew in popularity from that point as more people played. We had a lot of players who stopped playing WHFB from 6/7th edition come back into the fold. Once we told them about the army building comp packs they soon started getting into the game.
2. If you moved to a new city tomorrow and didn’t know anyone locally who played how would you find local gamers? 
Personally if I had to move I’d look at social media – twitter, FACEBOOK, YouTube, gaming forums etc – and visit the local Games Workshop and/or independent gaming store. Try to find like minded people. Even if it’s just playing around someone’s house on the kitchen table. From that you can get quite a collective going which could end up a gaming club.
3. Do you have any advice for players trying to find games of Age of Sigmar.  
I’d tell them:-
“Don’t look at all the negativity online. It comes from people on the whole that have never played AoS”
“Go and find a few people who play or want to play, and grow the game”
“Get to events” as you never know who you might meet.
4. Where can people check out info about your club.  
Twitter @CheltWarchiefs
Facebook – Cheltenham Warchiefs
Website (coming soon)
Hope this helps. The Warchiefs on the whole rate this as the best edition of Warhammer. We are really proud of the community and our part in it. The event scene is starting to really build up, and the general attitude/behaviour of AoS gamers is far friendlier than previous editions.
The North West (USA) AoS group

 About me: 

I’m 40, married with kids and I live near Seattle, Washington, USA. I played WHFB when I was a kid (early 90’s) and 40k until 2000 when I dumped the hobby. GW was off my radar entirely until 2015. While passing through a gaming shop, my 7 year old noticed the Age of Sigmar starter set miniatures so we played a demo game. It had just come out and I had never heard of it before. This was in July of 2015. I was hooked.

I got the starter set, painted it up and tried to find games, but the so-called “Warhammer night” at the various shops ended up being full of super-salty ex WHFB players who wanted nothing to do with AOS. The WHFB and WH40k communities are really strong here.

As rosy as I was seeing things, even I recognized how clumsy the sunset of Fantasy Battle was, and how awkward the AOS launch was. I had no tools to connect with other players. No forums, no G+ groups, no Facebook, nothing.

I stuck with it, buying whole armies for cheap from people leaving the hobby. I was a returning player, so I didn’t understand why people could be so toxic to each other over a game, particularly to new players. I painted a ton of minis! Tired of being snubbed, I reached out to the GW stores.
The GW stores also didn’t have a good solution for me. Posting to their FB wall didn’t get replies and the handful of games that I did get in were either with the store manager or short games with my son. This is also when I realized that GW didn’t have forums to post in, which baffled me. I discovered BoLS (yikes!) and a few other websites, some good and some bad, but none connecting me with other players.
About 6 months in, I joined a wargaming group on facebook (again, more AOS hate all over the place) but then a new group started up: “Northwest Age of Sigmar” – an AOS specific FB group for my area.
Turns out, this group was started by Trent Barton, the shop owner of “Man Overboard Games” (he used  to work on fishing boats) – he even invited other shop owners to join in and by now, all three GW stores and even competing shops all use the same group to organize games.
Sorry for the biopic…
Here’s my answers to your questions!
1. You club seems to be going really well while a lot of people online are complaining of struggling to find a game of Age of Sigmar.  How do you attract such a great turn out
Every game shop needs a “Hobby Champion” someone who will advocate for a game and evangelize it, and spends a lot of time at the store. This is usually one of the regulars – in the case of the shop I play at, it’s the owner, Trent. He got people playing it. A lot of his regular AOS players are folks who also play 40k. The age group is all over the place. Trent has fostered such a good community for AOS that I literally drive an hour once a week just to play at his shop, in spite of other shops being much closer to my house. Nothing draws a crowd like a crowd.
2. If you moved to a new city tomorrow and didn’t know anyone locally who played how would you find local gamers? 
I would check in at the local game shops if there are any, find one to make my “home” then start advocating to play with people. I would go there on a regular day (for me it’s Sunday) and consistently offer people a test drive of AOS. I have multiple armies, so I am fortunate enough to be in a good spot to try to provide a good experience for a first timer with painted models. It seems like half of the attraction to this hobby is the aesthetic and the models. If I didn’t have my collection, I would paint up a starter set and begin there. For my demo, I would play a scenario like “The Watchtower” and emphasize the narrative. That’s what makes AOS shine.
3. Do you have any advice for players trying to find games of Age of Sigmar.  
Try social media. Search for groups. Tweet about it using your city’s hashtag. If you strike out or have no wargaming community in your area, get a second army, (Start Collecting set is perfect) then start inviting your friends to come play with you. It will be slow going but at least you will get some games in, and who knows? Maybe a pal will start collecting.
4. Where can people check out info about your club.  
Trent’s store: 

Il try & keep the history brief, but what I will say is that you personally were incidentally key to our club night happening in the first place! – il explain:
I always wanted to set up a gaming group to enjoy the hobby with, & when I moved to Winchester 5 years ago I met an amazing group of lads at our local GW. After playing regularly in the store on Thursday vets’ nights we bought a realm of battle board & had tons of games, campaigns and mini-tourneys at mine. Originally there were 8 of us.
Some of the lads went to Uni, some relocated, so we kept In touch using a Facebook group – now the Hampshire Hammerers.
Wherever any of us were in the uk, we met people who struggled to get games or find clubs to enjoy the hobby at, so I really wanted to get a club together where people had the opportunity to meet once a month, play some games & hopefully arrange to meet and play each other in their own time between club nights. – Eventually getting together as a group to attend GW/ Indy events. The original ‘members’ of the Hammerers are key to finding new players & bringing us all together.
For a long while I never got round to actually setting anything up – always putting it off for something important in the real world – until you sent out a tweet that prompted me into actually doing something about it. (Attached)
It wasn’t what you said as much as I had a fantastic opportunity to actually create a club for game that was forming a brand new community after its initial release, & there was no better time to try to reach out to people.
3 months later, we host monthly game nights at the Railway Inn, Winchester on every third Wednesday & have x20 players on the Facebook group regularly arranging games & sharing their hobby. GW Winchester have also been a fantastic support donating boards & terrain to the club, as well as regularly attending club nights.
The format of the TGA community is actually my dream done x1000 better, & I’m able to invite new players from around the county & advertise a place for AoS gamers to meet & join our group. I often use the new members welcome forum page & map to reach out to new players in our area.
If I moved to a new city tomorrow – I could easily find a new club in the TGA forum in my area & make contact. It really has made a massive impact on finding new people to play against.
My advice for new AoS gamers- Join the TGA. It’s the best way to find people in your area. GW stores are a must too & they seem (and should!) be making a great effort to connect their players, particularly at Thursdays’ vets night. – This is the best place to go for those first games.
Best way to contact us is on Twitter: @HantsHammerers



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South Coast GT 2016 review with ‘Da Champ’

south coast gt 2016

South Coast GT 2016 review with ‘Da Champ’

In this episode we have a full house wit hall 3 members of ‘The Destruction Car’, Rob, Nathan, and Mark also with Steve and Ben.

We cover the South Coast GT 2016 weekend including our games and thoughts on the event. The SCGT is the largest Age of Sigmar event in the world and had coverage onto Games Workshop Facebook page.

Rob won the whole event and talks about how he built his list and the tactics he used one the 6 games at the event.

Rob used Destriction with Spiderfang formation, Nathan and Mark used Moonclan, Steve used Archaon chaos and Ben used Legion.



If you have anything to say about this episode feel free to let me know by leaving a comment below or sending an email to

You can get the guests from the show on twitter at: