Daily Episode 108 – How To Beat Lizardmen

How To Beat Lizardmen

Lizardmen have recently seen a resurgence in popularity in the UK over the last few months.  Marcus Pitt, Jack Armstrong and Mo Ashraf have been amongst the players that have been using them to great success.

Around a year ago a friend who was watching me play commented that I was almost on auto pilot when facing Lizardmen and he was right to some extent.  I have faced them more than any other army in 8th edition and the tactics I use are normally enough to get a good result.

So in this episode I give a few tips that you can use right away to improve your game against Lizardmen.  How to Beat Lizardmen is never going to be crystal clear as they are such a flexible army but these tips will give you the basics that you can adapt to suit your individual army build.

Starting with killing the Skinks is the obvious thing, but also chasing them off at the first chance and doing so in a way that they will take at least 2 turns to get back into the game.  Focusing magic and Shooting on the Salamanders early in the game is normally a winner then later turning that attention to the scar veterans.  The Slann is a problem but you can manage it by not presenting too many soft targets.  Its a fine balancing act and one mistake can be disaster as that is normally the Lizardman players game plan, to wait for a mistake and pounce on it.


If you find the tips useful, have anything to add or disagree entierly you can let me know by leaving a comment below.


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Daily Episode 87 – Top 5 Army Power Level

Army Power Level

Army Power Level

In this weeks Top 5 I talk about the order I would rate the Army Power Level assuming no comp.  I think choosing to go with no comp can make a huge difference to the way the lists line up and the reason I chose the armies that I did was due to the fact that not only are they hard as nails but they also have a few different builds that can compete for those places.

The Top 5

In 5th place I went for Vampire Counts.  The Deathstar or a big knight unit with multiple RedFury + Quickblood Vampires (or combos between the 2) is an amazingly powerful unit that can beat almost anything in the game.  They also have the option to fill the front rank of an infantry unit with a Vampire Lords that can easily do 7/8 wounds and a bunch or wraiths to do more damage all while having enough ranks to take away steadfast.

4th Place I went for Ogres.  They have a few different builds all very powerful.  Triple Mountfang units and 2 Ironblasters back up by Hellheart + the Death Fist (Greedy Fist and Death Magic) is a great list, but so is the huge Gutstar packed with characters and Ironguts.

3rd is the Dark Elves.  They have suffered recently due to comp hitting the combos that they need to take on the other power lists and the recent metagame changes but freeing them up with no comp allows the Coldone Deathstar to run riot, but also lets the mixed arms infantry list work to its best when backed up by a Power of Darkness and Sacrificial Dagger fuelled magic phase.  The mindrazor and Searing Doom cast with no cap on the number of dice makes a huge difference.

2nd was a very tough choice.  I was torn between the top 2 lists and in the end I chose Skaven.  They excel at beating elite armies and can really put the hurt on character powered deathstars, but also tear apart the superunits that you often see in no comp environments.  A single seer on a bell or double seer and double 13 are both fantastic options and the rare slots are just filled with great units.  All round the Skaven came very close to being my top choice

1st place went to the Lizardmen.  Party Slann, 100 skinks, terradons and sallamanders is a crazy list to deal with.  Almost every lore of magic can work with this army and the choce between 1 or 2 slanns is not all that clear cut.  Even the combat armies are super powerful,  The Lizardmen have it all and for that reason they are my top choice in the army power level top 5.

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