Daily Episode 88 – Dark Elves in 15 Minutes

Dark Elves

The 15 Minutes Dark Elves Review

This is the first edition in a new feature of army reviews. I had an idea of doing a 10 minute review but as you will see, that has been extended to 15.  I start with the Dark Elves as i know them best.  I will also cover the episode in these show notes for those that may not be interested in listening to a podcast.

Lords.

I’ll start with the supreme sorceress, she is best loaded out with the sacraficial dagger and throwing around shadow magic.  Shadow works so well with Dark Elves due to the high amount of attacks that they can deliver from some very cheap units.

The Dredlords are a solid choice in and list and have a wide variety of kit they can bring to play.  The most common build is on a Dark Steed or Pegasus with the Pendant of Khaleth and the Crown of Command.  Add a few items to flavour and he is an awesome addition.  Use him to block a combat unit while the rest of your army takes on the rest before coming in to help him out.  Double up the dreadlords and stick them in a Coldone unit to bring a fearsome deathstar

Heroes

Master, similar to the Dreadlord is a common place to put the pendant.  A BSB on a pegasus with pendant is a terror to most armies.  Other good options are the guy that is almost invunerable to shooting with the Cloak of Hag Grief and the Dawnstone.  The Soulrender and Whip of Agony magic items are both solid choices on the Masters.

The Cauldron of Blood is almost the only reason you see a Death Hag.  I almost always use the ward save but the option of a  cheeky killing blow or extra attacks is nice to have.  She can the Battle Standard and with the Always Strike First banner is a good option for an executioner unit.

The Sorceress is in almost every Dark Elf list.  When I run fire magic I will always use a lv2 to tip the average when rolling 3 dice a little more in my favour.  Other than that I will use metal on a Lv1 and throw all my dice at searing doom.

Semi-Core

Assassins are fun but not always the most powerful units, one great trick is to reveal them into a non-fighting position while within 12″ of a Cauldren of Blood.  This gives his unit stubborn and can really catch people out.

Harpies are almost always useful.  Take at least 1 unit, 2 is better the 3rd can be tricky to justify getting in the list.

Core.

Spearmen are the staple of most Druchii lists, I often ran them in units of 25 but more recently have bumped them up to 35.  This is a good comprimise between cost and combat power the extra bodies can help them stick around for a few rounds against the most fearsome foe.

Repeater crosbowmen are an odd choice, in that they are very good but can easily be pushed out of the list for combat units.  they are great in almost all sizes but the one that stands out for me is 20 with full command and shields for 240 points.

Corsairs are one of my favourite units in the army.  I play them in a unit of 30 with extra hand weapons and the Sea Serpent Standard (frenzy) the sheer volume of attacks can be devastating especially when combined with the Cauldron or Shadow magic.  One thing that I didn’t mention in the episode was the fact that Pegasus Characters can go in this unit and benefit from the frenzy (rider and mount).  If you are really cheeck you can fill up the whole front rank with 1+ armour save frenzied pegasus heroes. Yikes!

Dark Riders and a unit that is good in some list and not so much in others.  They are always nice as a ridirector but the harpies do the same job for chearper.  not a bad unit, but lose out to other options.

Special

Witch Elves are on paper a powerful unit, they dish out a ton of attacks but I find that they are pushed out by the Corsairs or Black Guard.  They can be fun in small units thrown away to just cause as much damage as possible before dying.  A good unit site is 14 and they give a huge return in attacks vs points.

Executioners are another choice that when you run down their stats and rules seem like an amazing unit but on the table they are found to be lacking.  Using a great weapon cancels out the ability that is considered an inbuilt advantage of the elves, high initiative.  I’m running them in my army at the moment and in a big enough uni they can be useful, but you do have to build a list around them.

Black Guard are the ‘Ironmen’ of the Dark elf army.  All singing, all dancing, genius, billionaire, playboy, philanthropists…..  They really are the starts of the army. Their biggest downside is a maximum unitsize of 20 models.  I like to keep my units cheap and run 20 with a muscian for 267 points a fully tooled up unit can run at over 350 points.  Quite a saving!  Another nice trick with Black Guard is to run small units 2 wide that a pegasus heros can join.  1+ armour and a Pendant at the front with the black guard giving stubborn is a nasty trick.  You can run 4 or 6 wide depending on how many Pegasus you like to use.

Cold One Knights while being unreliable due to stupidity still have aplace in most lists.  Their high strength is sometimes whats needed and they are fairly cheap. The unit I like to see (if not going for a deathstar) is 9 or 10 with the Banner of murder.  Again this is a balance between price and power.

Cold One Chariots are one of those units that would be an auto inclusion in some army books, but in the Dark Elf list there is a lot of competition for the points that are left after your core and characters have been selected.  They are a unit that needs the army to be designed with them in mind.

Rare

Bolt Throwers have fallen out of fashion in recent times but the current metagame has seen a resurgence in them.  Played with Chariots and a defensive battle line to back up a mobile counter attacking force of a Dragon and a pair of Pegasus riders and a hydra they can cause problems all game while staying safe.

The War Hydra was once the Chuck Norris of the Dark Elf army.  He kicked seven bells out of everything but in recent times every army is kitted out to deal with a hydra.  Its still a powerful choice and at 175 points can be used as a distraction piece very well.  Doubling them up can cause double the pain, but be aware that sometimes is can be 2 lots of easy points.

 

So I failed at the 10 minute Dark Elves review but managed to stay under 15.  I hope you enjoyed the review, if you have a preferance for future reviews leave a comment below, as I said at the top of the article, I started with Dark Elves because I know them best but will work my way down all the races.

How to get in touch

As I say at the end of every show, there are a bunch of ways you can get intouch.  To contact me directly about anything at all you can use my email – bencurry@baddice.co.uk. There is of course Facebook – baddice.co.uk/facebook and Twitter – baddice.co.uk/twitter.  Or the forums – baddice.co.uk/forum and don’t forget that you can get access to loads of bonus recordings buy signing up to Snake Eyes – baddice.co.uk/SnakeEyes

Posting a review on iTunes – baddice.co.uk/DailyiTunes is a fantastic way to help others find out about the show by helping us climb the iTunes charts.

Episode Sponsors

This Episode was Sponsored by Audible.  Visit www.baddice.co.uk/audible to get a free Audio Book and support the show.

 

 

Daily Episode 87 – Top 5 Army Power Level

Army Power Level

Army Power Level

In this weeks Top 5 I talk about the order I would rate the Army Power Level assuming no comp.  I think choosing to go with no comp can make a huge difference to the way the lists line up and the reason I chose the armies that I did was due to the fact that not only are they hard as nails but they also have a few different builds that can compete for those places.

The Top 5

In 5th place I went for Vampire Counts.  The Deathstar or a big knight unit with multiple RedFury + Quickblood Vampires (or combos between the 2) is an amazingly powerful unit that can beat almost anything in the game.  They also have the option to fill the front rank of an infantry unit with a Vampire Lords that can easily do 7/8 wounds and a bunch or wraiths to do more damage all while having enough ranks to take away steadfast.

4th Place I went for Ogres.  They have a few different builds all very powerful.  Triple Mountfang units and 2 Ironblasters back up by Hellheart + the Death Fist (Greedy Fist and Death Magic) is a great list, but so is the huge Gutstar packed with characters and Ironguts.

3rd is the Dark Elves.  They have suffered recently due to comp hitting the combos that they need to take on the other power lists and the recent metagame changes but freeing them up with no comp allows the Coldone Deathstar to run riot, but also lets the mixed arms infantry list work to its best when backed up by a Power of Darkness and Sacrificial Dagger fuelled magic phase.  The mindrazor and Searing Doom cast with no cap on the number of dice makes a huge difference.

2nd was a very tough choice.  I was torn between the top 2 lists and in the end I chose Skaven.  They excel at beating elite armies and can really put the hurt on character powered deathstars, but also tear apart the superunits that you often see in no comp environments.  A single seer on a bell or double seer and double 13 are both fantastic options and the rare slots are just filled with great units.  All round the Skaven came very close to being my top choice

1st place went to the Lizardmen.  Party Slann, 100 skinks, terradons and sallamanders is a crazy list to deal with.  Almost every lore of magic can work with this army and the choce between 1 or 2 slanns is not all that clear cut.  Even the combat armies are super powerful,  The Lizardmen have it all and for that reason they are my top choice in the army power level top 5.

How to get in touch

As I say at the end of every show, there are a bunch of ways you can get intouch.  To contact me directly about anything at all you can use my email – bencurry@baddice.co.uk. There is of course Facebook – baddice.co.uk/facebook and Twitter – baddice.co.uk/twitter.  Or the forums – baddice.co.uk/forum and don’t forget that you can get access to loads of bonus recordings buy signing up to Snake Eyes – baddice.co.uk/SnakeEyes

Posting a review on iTunes – baddice.co.uk/DailyiTunes is a fantastic way to help others find out about the show by helping us climb the iTunes charts.

 

 

 

Daily Episode 80 – What Would Curry Do at 500 points

Bad Dice

Daily Episode 80 – What Would Curry Do at 500 points

After playing and talking about 500 points games recently, I decided to write a few different lists with the goal of fielding a combined arms that would give a fun game and could be a great tool to teach new players the game.

The lists I wrote are;

Wood Elves

Branchwraith
2x 8 Dryads
10 Glade Guard
3 War Hawk Riders

Dark Elves

Sorceress, Fire
10 Warriors
10 Repeater Crossbowmen
5 Dark Riders
6 Witch Elves
6 Black Guard

Beastmen

Wargor, Great Weapon, Heavy Armour
12 Gor, Extra hand weapon, Musician
12 Gor, Extra hand weapon, Musician
10 Ungor Raiders
10 Ungor Raiders
Tuskgor Chariot

Empire

Warrior Priest
18 Halberdiers,
10 Handgunners
5 Pistolieers
5 Reiksguard Knights

 

Daily Episode 69 – ETC Team Polands Lists

Bad Dice

Daily Episode 69 – ETC Team Polands Lists

In this episode I talk about some of the lists from ETC Team Poland.

Karol ‘The Young’ Pietrowicz (c) – Skaven
Grey Seer on Screaming Bell ; General; Power Scroll; Skalm; Dragonbane Gem;2xWarpstone Token 540
Warlock Engineer ; Magic Level 2, Dispel Scroll 125
Warlock Engineer ; Brass Orb 65
Warlock Engineer ; Magic Level 2; Warp-Energy Condenser 120
Assassin; Weeping Blade; Potion of Strength 170
Chieftain ; Heavy Armour; Shield; BSB ; Banner of Eternal Flame 82
1 Warp-lightning Warp Cannon 90
1 Hellpit Abomination , Spikes, 250
6 Gutter Runners; Poisoned Attacks; Sling; 108
6 Gutter Runners; Poisoned Attacks; Sling; 108
29 Stormvermin; FCG; Storm Banner 278
30 Clanrats ; Shields; FCG 155
30 Clanrats ; Shields; FCG 155
36 Skavenslaves; Musician,Champ 78
35 Skavenslaves; Musician,Champ 76
Total:2400

Paweł ‘Gąsior’ Gąsiewski – Vampire Counts
Vampire Lord; General; Lore of Vampires; Level 4 Wizard; Summon Creatures of the Night; Charmed Shield; Dragonbane Gem; Quickblood; Giant Blade; Red Fury; The Other Trickster’s Shard 500.0
Vampire; Battle Standard Bearer; Magic Level 1; Lore of Shadow; Shield; Obsidian Amulet; Scroll of Shielding 177.0
Necromancer; Magic Level 2; Lore of Vampires; Dispel Scrol 125.0
10 Crypt Horrors 380.0
1 Spirit Hosts 45.0
2 Fell Bats 32.0
20 Zombies; Standard; Musician 70.0
20 Zombies; Standard; Musician 70.0
40 Crypt Ghouls; Ghast 410.0
5 Dire Wolves; Doom Wolf 50.0
5 Vargheists 230.0
2 Bat Swarm 70.0
1 Mortis Engine; Blaspemous Tome 240.0
Total: 2399

Andrzej “Maryś” Rodziewicz – Ogre Kingdoms
Slaughtermaster; General; Lore of Great Maw; Magic Level 4; Crown of Command; Armour of Destiny; Dragonbane Gem; Warrior Bane 380.0
Bruiser; Great Weapon; Heavy Armour; Battle Standard; Talisman of Preservation; Rock Eye 195.0
Butcher; Lore of Beasts; Magic Level 2; Hellheart 185.0
9 Ironguts; Look-Out Gnoblar; Standard; Musician; Gutlord; Standard of Discipline 437.0
5 Ogres; Iron Fist; Musician 170.0
1 Sabretusk Pack 21.0
1 Sabretusk Pack 21.0
1 Sabretusk Pack 21.0
5 Mournfang Cavalry; Heavy Armour; Iron Fist; Standard; Musician; Crusher; Dragonhide Banner 430.0
5 Mournfang Cavalry; Heavy Armour; Iron Fist; Musician; Crusher 370.0
1 Ironblaster 170.0
Total Army Cost: 2400.0

 

Aleksander “Rince” Jaworowski – Dark Elves
Dreadlord on Black Dragon; General; Soulrender; Armour Of Darkness; Talisman of Preservation; The Other Trickster Shard 560
Master on Dark Pegasus; Battle Standard Bearer; Great Weapon; Heavy Armour; Sea Dragon Cloak; Dragonhelm; Pendant of Khaeleth 212
Master on Dark Pegasus; Lance; Heavy Armour; Shield; Cloak of Hag Graef; Dawstone 190
Sorceress; Magic Level 1; Lore of Metal; The Guiding Eye; Dispel Scroll 150
25 Dark Elf Repeater Crossbowmen; Light Armour; Musician; Guardmaster 260
10 Dark Elf Repeater Crossbowmen; Light Armour; Musician; Guardmaster 110
10 Dark Elf Warriors; Musician 63
5 Dark Riders; Light Armour 85
5 Dark Riders; Light Armour 85
1 Cold One Chariot 100
1 Cold One Chariot 100
1 War Hydra 175
1 Reaper Bolt Thrower 100
1 Reaper Bolt Thrower 100
5 Harpies 55
5 Harpies 55
Total:2400

Daily Episode 37 – Top 5 Dark Elves Core Units

Daily Episode 37 – Top 5 Dark Elves Core Units

I talk about my top core choices from the Dark Elves army, what sizes of units and equipment works best for me.  I think this could be a great topic to explore with other armies.  Which ones should I do next?