BDD 213 – SCGT Empire Army List

Empire army list

SCGT Empire Army List

On todays show I have a look at Steve Wren’s Empire army list for the South Coast GT.  A few weeks back Steve contacted me to ask for some tips on his list and make sure there were no glaring mistakes.  He had a few requirements in the form of unit that were already painted and his list was geared towards making the most of the units that he had painted for their look rather than just table top power.

His inital Empire army list was:

  • (Painted) Arch Lector, Great Weapon, Heavy Armour, War Alter, Talisman of Preservation
  • General of the Empire, Warhorse, Full Plate Armour, Shield, Giant Blade, Dragonhelm, Dawnstone
  • Captain of the Empire, BSB, Warhorse, Barding, Lance, Full Plate, Shield, Talisman of Protection
  • (Painted) Lv2 Battle Wizard (Heavens)
  • Master Engineer
  • (Painted) 29 Halberdiers, Musician, Standard Bearer
  • (Painted) 7 Inner Circle Knights, Musician, Standard Bearer, Banner of Eternal Flame
  • 8 Knightly Orders (lances), FC
  • (Painted) Great Cannon
  • (Painted) Helblaster Volley Gun
  • (Painted) Steam Tank
  • 5 Demigryph Knights, Musician, Standard Bearer
  • 10 Huntsmen
  • 10 Huntsmen

And after I gave him my thoughts and referred him to one of the UK’s top Empire players it was looking a little more tuned.

  • Wizard Lord, Shadow, Scroll
  • Arch Lector, Altar, Heavy Armour, Charmed Shield, White Cloak
  • Captain of the Empire, BSB
  • Captain of the Empire, Full Plate Armour, Shield, Pegasus, Sword of Might, Dragonhelm, Luckstone, Potion of Foolhardiness
  • Master Engineer
  • 28 Halberdiers, Musician, Standard
  • 7 Knights, Standard, Musician
  • 10 Knights, Standard, Musician
  • 4 Demigryph Knights, Musician
  • 3 Demigryph Knights, Musician
  • Great Cannon
  • Helblaster Volley Gun
  • Steam Tank

Overall I think it is a solid list and will look great on the table!


If you have anything to say about this episode feel free to let me know by leaving a comment below or sending an email to

I look forwards to hearing what you have to say!

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BDD 132 – Top 5 New Zealand Masters Lists

New Zealand Masters

Top 5 New Zealand Masters Lists

Today I am talking about the New Zealand Masters.  I’ll have a run down of the rulespack and give my top 5 lists at the tournament.

Just to be clear, I have not idea about the final ranking places going into this event, who are the favourites or anything about the New Zealand Warhammer Communits other than having met a few of the guys at the ETC and the ones who have travelled to the UK and having spoken on email and twitter to some of the players.  I’m basing my top 5 on lists alone having reviewed the lists and read the rules pack.

So first I’ll cover the rules pack.

Its 6 games of Warhammer at 2400 points.  the Scoring system is 20-0 with staggered bandings, starting at 100 point increments and varying as it goes up.  Battle points account for 60% of the overall score. The remaining 40% is governed by sportsmanship.  5 points are avaliable per game.  you mark your player 0, 3 or 5.  5 being a generally good game, this is the score for an average game.  3 is giving for shenanigans, and 0 for a complete disadte.

The Scenarios are all 6 from the rulebook.  The composition system being used looks to be the 2012 South Coast GT rules pack but I did not check for an exact match.

Lets get onto the lists;

5.  Orcs and Goblins.

Big Savage Orcs, Big Trolls.  2 Warbosses. Its still go the Doom Diver and a Stone thrower and also has a bunch of chariots.  It should go well against the Empire,

4. Vampire Counts

This Vampire list is an odd one but even with a small knight unit I think it has the potential for a few big wins and to play tight and take what points it can in the tougher games.  There is not a huge amount of armies that can deal with the lord so his is going to have a field day in some games.

3. Empire

This is a solid Empire list, everything about it says that its going to be hard to get points from the list other than the fact that I think the player may have misjudged his competition when he decided to go for metal magic.  If he brought Light (or even Fire) on the lv4 I woulld say it was the best list at the Tournament, but i’m not sure it has enough in the list to beat the Deamons and Skaven.

2. Deamons of Chaos

I like this Deamon list, especially in the  light of what the other players have brought.  This player clearly expected to face Ogres and Empire with the Balesword Great Unclean one and Metal Master of Sorcery.  The Screaming Bell Skaven will still destroy this list without breaking sweat but everything else will have a lot of problems.

1. Skaven.

It looks like a Ben Johnson Screaming Bell build before he dropped the gutter runners for the Assassins.  In this environment the Bell has little to fear from the rest of the field other than possibly the empire with 2 cannons, even then 18 gutter runners, a cannon, and a storm banner should  see it through.  Even if that game goes badly, I think that over the 6 games this Skaven list will pick up more big wins than the Empire.


If you have anything to say about this episode feel free to let me know by leaving a comment below or sending an email to

I look forwards to hearing what you have to say!


BDP Episode 93 – The Empire Army Review


The Empire Army Review.

In this episode we have an in depth review of The Empire army.  From Core to Characters we talk about all the options and give our opinions on what works and what doesn’t.  We delve in to the tricks and tactics that can be put to use with the Empire and there are some real gems of wisdom that cone from this discussion.

We also talk about this months new releases, what we have been doing in our fortnight’s in fantasy and Gareth’s Query Corner.


We talk about the Skullcrushers, Warshrine, Hellstriders and the rest of the Warriors of Chaos new releases.  Gareth comments that the separate parts of the army looks like completely different armies.

Fortnight In Fantasy

Mansfield Maul is the first topic this week.  Mark played at the event and Gareth joined in as a spare player. We talk about the comp with a slant on the special characters allowed.  We also discuss the merits of having a Dirty Dozen and Fluffy Dozen.  Andrew Smith and Wesley Vickers
Gareth joined in the saturday night revelry and found himself getting roped into being a stand in for a drop out.  He played against Julie Stevens Dark Elves and managed a small victory and then faced Matt Hobday on the bottom table.
Gareth talks about his Vampire Counts project and is amazed by the Vampires stat lines!  He has started writing his army list and is quite impressed by the banshee and their Ghostly Howl.

The Empire

Starting with Lord choices we talk about the fact that almost all armies use a Lv4 and if its needed in an Empire list.  The problem with the Empire is that they are just men and the magic is needed to improve them.  Light is favourite with Mark and Gareth but Life is solid too.  We felt that the General of the Empire was lacking when compared to the Arch Lector and Grand Master.  Mark prefers the Arch Lector and likes the idea of the War Alter but Gareth Wasn’t a fan.
Battle Wizards are always good and Light is nice to complement a Light Lv4 but he is mainly there to carry a dispel scroll.  The Captains are always a staple of the Empire army but he is often seen as the Battle Standard Bearer or on a Pegasus.  He is great for adding a but if durability to a unit as he can get a 1+ armour save easily.  The Pegasus rider is very cheap for what he brings so Ben thinks taking a bunch of them would be a good idea and even suggests an 8 fliers list.
Warrior Priests are often used to pass hatred around the army and this is why you see them more often than the captains.  The recent FAQ to stop him passing that to the Demigryphs could change things.
Masters Engineers are essential according to Gareth, especially if you are bringing volleyball Guns.  Mark has the opinion that the Empire are reliant on cannons and its the engineers that help them be more reliable.
Witch Hunters are amazing models but they are not seen often enough in the game.  For 50 points they just don’t bring enough to the battlefield.  they do have a few things they are good for like passing magic resistance on to a unit without needing to take up magic item allowances.
We discuss the core choices and how the Regimental and Detachment rules work. There are a few nice tricks that you can use with these rules and we pass them on.  When comparing the different State Troop types we think that the Halbidieers are the best option due to their increased strength.  Mark likes the Swordsmen due to the WS4 and Parry but still thinks the Halberds is the way to go.
When is comes to shooting troops the 30″ range of the crossbows seem to be the best option but the Handguns could be an option in the current meta of lots of armour. Mark isn’t a fan of the Archers but Ben thinks there is some life in units of 10.
The Knights are the staple of the empire list and are the no brain choice in the list.  Inner circle is the way to go.
The Reiksguard Knight are a great option but lose out to the fact that they are too simper to the core Knights but don’t fill your core points. They also lose out to the fact that Demigryphs are so powerful.  speaking of which, we flat that the Demigryphs are best in units of 6 or 4. They are a fantastic all round unit that are the work horses of the Empire army.
The great swords are another nice option that loses out to the fact they they are competing for they all important special point.  Not a bad unit but they don’t offer enough to the army to be included in a power list
Flagellants used to be a favourite of the 7th edition list but this time around they are not quite so good.  The biggest reason being that they are 12 points per model and again, points are tight in this area.  They are another infantry unit and they are not favoured in the current meta game.
Pistoliers and Outriders are very fragile but can put out a lot of damage, we think they are just too easy to kill to be in the cutting edge tournament list but are a solid option in most other armies.
Cannons are obviously always going to be in the list and Volley(ball) Guns are a great choice too, The Hellstorm Rockets and Mortars are not as good so often lose out.
The 2 new chariots are both solid additions to a list but lose out to the steam tank in our opinion.  The problem they have is that they don’t really bring anything to the list that you can’t get elsewhere more efficiently.  The Tank on the other hand is such a powerful choice that it really does have a place in any list.  Its doesn’t have to be an auto include though.

Gareth’s Query Corner

This episode is all Empires related.
First up, can the engineers in the steam tank stand and shoot.  A question on the Witch Hunters killing Blow rules.  T4 Demigryphs, What should you use in combat with a Tank, the grind or steam gun attacks.  Is Luthor Huss the ultimate bad ass of the Warhammer World? What Empire skills can Gareth port over to his Vampire army?  Whats better Demigryphs of Skullcrushers? And a whole bunch more


Podcast Awards are open for voting, so head over to every day until the 15th of November and vote for us in the gaming category.
If you have anything to ad on the Empire review leave a comment below or drop me an email at
This episode was sponsored by OG GamesBitzboxAudible and Quartermaster.

Daily 120 – What Would Curry Do – The Empire

What Would Curry Do – The Empire

After recording the Empire review for Bad Dice Podcasts Episode 93 I decided to do a Daily show on what I would do with the Empire army.  I have tried to build a list that I think would be out of the box and not only unique but also fun to play with.

My idea stems from the fact that at 120 points the basic Captain of the Empire on a Pegasus is a bargain.  I wondered during the review at why Empire PLayers didn’t use this guy more often.  I decided that a list with 2+ of these guys would be fun to play with and would also be quite powerful.

As I thought more about that idea it dawned on me that I could do a full on smoke and mirrors Empire army seeing as the General of the Empire can also ride a pegasus and is also very cheap.

So here is the list I went for.

General of the Empire, Full Plate, Shield, Lance, Pegasus.
General of the Empire, Full Plate, Shield, Lance, Pegasus.
General of the Empire, Full Plate, Shield, Lance, Pegasus.

Captain of the Empire, Full Plate, Shield, Lance, Pegasus.
Captain of the Empire, Full Plate, Shield, Lance, Pegasus.
Captain of the Empire, Full Plate, Shield, Lance, Pegasus.
Captain of the Empire, Full Plate, Shield, Lance, Pegasus.
Captain of the Empire, Full Plate, Shield, Lance, Pegasus.

10 Archers, Standard (or Marksman)
10 Archers, Standard (or Marksman)
10 Archers, Standard (or Marksman)
10 Archers, Standard (or Marksman)
10 Archers
10 Archers
10 Archers
10 Archers

5 Pistoliers
5 Pistoliers

Steam Tank
Steam Tank

My battle plan for the list would be to use the archers to win the deployment battle and also to choose a target before the game to try and shoot every unit at every turn.  The tanks also pick a target to pin down or destroy while the pistoliers and pegasus riders remain flexible and go where needed.


If you like the list please let me know by leaving a comment below or dropping an email to I would love to hear if you think this list can work and also what items you would take on the 3 lord choices with the spare 130ish points.

Podcast Awards

We have been lucky enough to be nominated for a podcast award.  You can go to and vote for Bad Dice in the gaming category.  You get to vote once per day so make sure you set a reminder to keep on visiting each day.



Daily Episode 99 – Items of Distinction – The Empire Runefang

Items of Distinction.

I received a great suggestion for a top 5 topic (from @Raffazza on twitter) to cover the expensive magic items from the army books and I decided to turn this into an on going feature to talk about how to get the best out of these often overlooked relics from Warhammer Lore and I decided to start with one of the greatest items from the history of Warhammer, the Empire Runefang

Almost all the top pointed items to choose from have a long and decorated history going back through numerous editions of the army books and also appear in the army books of other races.


The Empire Runefang.

At the dawn of the Empire, the Dwarf Runesmith Alaric the Mad forged a dozen magical swords for Sigmar’s twelve chieftains.  Each was a masterpiece, requiring all the skill and ancient knowledge of runecraft to create.  The Runefangs are thus blades of unsurpassed power, able to carve through gromril plate and Dragon scale  They are amongst the oldest and most treasured artefacts still surviving in the old world, and today the Runefangs are synonymous with the status, power and authority of the Elector Counts.

The Empire Runefang comes in at 85 points and is a huge investment to put into just a single magic weapon.  In this episode I talk about ways to get the most from a Runefang and how to craft a list around this item.

I start by including a Grand Master to wield it.  He is given a few choice items to maximise survivability.  I then discuss the other character options that should be considered to support him and also the units that he should be deployed with.


The Podcast Awards.

The 2012 Podcast Awards have opened for nominations this week.  if you have enjoyed the show ove rthe last year an would like to show your support you can do so by nominations us for an award.  You can do so by visiting the information page for more details

Bad Dice Podcast Awards



If you have any feedback or you enjoyed this latest feature and what to hear about a particular item next, you can leave a comment below or get in touch using TwitterFacebook or Posting on the forums


Team England Competition

Don’t forget to check out episode 100 for details of how to win the Team England ETC swag bag.



Daily Episode 80 – What Would Curry Do at 500 points

Bad Dice

Daily Episode 80 – What Would Curry Do at 500 points

After playing and talking about 500 points games recently, I decided to write a few different lists with the goal of fielding a combined arms that would give a fun game and could be a great tool to teach new players the game.

The lists I wrote are;

Wood Elves

2x 8 Dryads
10 Glade Guard
3 War Hawk Riders

Dark Elves

Sorceress, Fire
10 Warriors
10 Repeater Crossbowmen
5 Dark Riders
6 Witch Elves
6 Black Guard


Wargor, Great Weapon, Heavy Armour
12 Gor, Extra hand weapon, Musician
12 Gor, Extra hand weapon, Musician
10 Ungor Raiders
10 Ungor Raiders
Tuskgor Chariot


Warrior Priest
18 Halberdiers,
10 Handgunners
5 Pistolieers
5 Reiksguard Knights